Chairs now restore 0.15 sleep per tick, toilets restore 0.13, and floors restore 0.1, beds still restore 0.17 sleep per tick. Colonists will no longer attempt to start fighting with dead colonists. Added new icons for medical desk, biomass tank, fuel tank, and dish drop-off Balanced duration and morale impact of many memories The order is wire/pipe/air duct > objects > walls > floors. You would have to hold and drag again to delete the walls, and once more to delete the floors. So if you were to select a an entire room, only the objects in the room would be deleted (and not the floors or walls). If you select multiple objects, only objects with the highest priority will be selected. You can hold and drag with the generic delete tool (the one you use by pressing the "delete" key on your keyboard). Walls will now change to the mouse-over material when you paint them, I'm not sure how I feel about this and I'll probably remove it. You can now hold the left mouse down to paint multiple walls. Added a delete button to the save menu, so that you can delete your saves. Colonists will now walk in a straight line. The more bars that are filled up, the closer that the power grid is to being overloaded. Implemented the capacity indicator to the generator (the 4 bars that fill up). There’s no way to create colonists (but you shouldn’t play on that map anyway). It will take around 60 seconds to load, but it should load…eventually. I included the save file in the patch, so you can load it up and play.
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